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Final Fantasy 7 Fury Status

A list of statuses in-game. Not all statuses are listed however.

The following is a list of status effects in Final Fantasy VII.

Certain enemies absorb condition attacks, similar to how elemental attacks can be absorbed. For case, Dragon Zombie, Ghost, Ghost Transport and Zenene will absorb the Death status, gaining full recovery from being hit past it. Some enemies are weak to certain statuses and take double damage from any attack that attempts to inflict that status. Tifa'due south Chief Fist weapon's damage output doubles for each status ailment she is under while it is equipped, and even outclasses several ultimate weapons if Tifa has numerous ailments afflicting her.

List of statuses [ ]

Death [ ]

Expiry

Players enter the Death status when their HP reaches 0.

Enemies tin can too be killed by a single striking if the player performs the damage overflow glitch with a graphic symbol's ultimate weapon.

The player tin can add the instant death attribute to a graphic symbol's physical attacks by linking Destruct Materia or Odin Materia with Added Upshot Materia in the character'southward weapon. Equipping the pair in the grapheme's armor will make him/her allowed to instant death.

Red XIII killed past impairment overflow glitch.

It is possible to accept a party of three Expressionless characters if the party is assembled as such exterior of boxing past killing the party leader'southward allies during a battle, using the PHS to swap them with two alive characters, starting another boxing to impale off the party leader, and using PHS to get the ii KO'd characters back into the party. If the actor enters a boxing with three KO'd party members they get an instant Game Over.

If Sneak Assault is used to revive fallen party members their ATB bars will never fill up up.

If the histrion triggers a impairment overflow glitch and the assaulter has HP Blot linked to an ability that does the overflow, the attacker instant dies when the HP Blot Materia tries to restore the HP to the user from the overflown attack.

Game Chemical element Type Effect
Death Magic Inflicts Expiry.
Death Strength Enemy Skill Prevents Death.
L5 Decease Enemy Skill Inflicts Death on all enemies whose levels are a multiple of 5.
Roulette Enemy Skill Inflicts Death on a random target.
Flash Command Inflicts Death to all enemies. Information technology is the 2d level ability of the Slash-All Materia.
Steel Bladed Sword Summon Summon Odin and inflicts Death on all enemies. If resistant, Gunge Lance is used instead.
Death Joker Limit Break Inflicts Decease to the thespian party if the histrion rolls 2 Cait Siths and a Bar in Cait Sith's Slots Limit Suspension.
Dragon Dive Limit Break Inflicts 6 non-elemental attacks with a run a risk of Death to random enemies.
Finishing Touch Limit Suspension Inflicts Death on all enemies. Doesn't work on all enemies.
Hyper Jump Limit Interruption Inflicts major not-elemental damage with a hazard of Death to all enemies.
Game Over Limit Break Inflicts Decease on any enemy regardless of immunities if the player rolls three Cait Siths in Cait Sith'southward Slots Limit Break.
Hammerblow Limit Pause Ejects an enemy. Doesn't work on all enemies.
Satan Slam Limit Pause Inflicts extreme non-elemental damage and a take chances of Expiry to all enemies.
Hidden One Enemy Assault Inflicts Death.
Joker Enemy Attack Inflicts Expiry. Doesn't always work.
Pocketknife Enemy Attack Inflicts Death.
L4 Death Enemy Assault Inflicts Death on party whose levels are a multiple of iv.
Scissor Attack Enemy Set on Inflicts minor not-elemental damage and Decease. Used as a counterattack when HP is 50% or less.
Suffocation Song Enemy Attack Inflicts Death. Only used if Gighee is alive, and if at least ane opponent has Sadness.
Safe Bit Accompaniment Prevents Death.
Kiss of Death Item Inflicts Decease on all enemies with 68% precision.

Near-death [ ]

Near-death

About-death is listed in the manual equally both Anemic and CRITICAL. The political party members' HP digits in the battle bill of fare turn xanthous when they hit disquisitional wellness at below 25% max health, and the characters appear wearied on the screen.

The sword Ultima Weapon and the megaphone HP Shout are weaker when their wielders are in Near-death, the Ultima Weapon turning blue.

Tifa'due south Primary Fist and Powersoul weapons double in assail power when she is in critical wellness.

The final bosses employ several attacks that reduce the party's wellness to critical.

Sleep [ ]

Slumber

Sleep is caused by the spell Sleepel and by certain enemy attacks. Sleeping units cannot act until awoken although their ATB is not frozen. They are vulnerable to magic damage as information technology doesn't wake them, only beingness hitting by a concrete attack removes the status.

Game Element Type Outcome
Sleepel Magic Inflicts Sleep.
Black Cauldron Summon Damages all opponents and inflicts Toxicant, Defoliation, Slumber, Silence, Modest, Frog, Slow, and Paralyzed.
Nightmare Limit Inflicts Sleep, Poison, Silence, Confusion, Frog and Small to a single opponent.
Bad Jiff Enemy Skill Inflicts Sleep as well every bit other statuses to all enemies.
Frog Song Enemy Skill Inflicts or cures Frog and Slumber.
AB Cannon Enemy Attack Inflicts non-elemental impairment and Sleep.
Big Pollen Enemy Assault Inflicts moderate non-elemental damage and Sleep to party.
Combo Enemy Assail 4th hit version inflicts non-elemental damage and Sleep.
Firing Line Enemy Attack Inflicts non-elemental impairment too equally Sleep and Toxicant to party.
Hell Chimera Enemy Attack Inflicts Sleep.
Pollen Enemy Assail Inflicts Sleep and non-elemental damage on party.
Decline Enemy Attack Inflicts Sleep and non-elemental damage.
Sleep Scales Enemy Assault Inflicts Sleep.
Fume Bullet Enemy Assail Inflicts Sleep and Darkness.
Headband Accompaniment Prevents Sleep.
Dream Pulverization Item Inflicts Sleep on all enemies with 80% precision.

Poison [ ]

Poison

Poison periodically inflicts Poison-elemental physical damage upon the afflicted unit and does non remain after battle. Information technology can exist cured using an Antidote and Remedy items, Poisona and Esuna spells and White Wind and Angel Whisper Enemy Skills, as well as Aeris's status healing Limit Breaks.

Poison can be avoided by using the Resist spell, which is the 3rd spell of the Heal Materia, as well as the accessories Ribbon, Poison Ring, Star Pendant and Fairy Ring, and linking Poison+Added Upshot or Hades+Added Effect in a graphic symbol's armor.

Afflicted takes 1/32 of Max HP of physical Poisonous substance-elemental harm every 2.v units of fourth dimension ignoring Defence force and Barrier statuses. The status final till the end of battle or until cured. The damage from the Poison status functions equally if information technology is the histrion damaging themselves. Therefore, when in both the Poison condition and the All Lucky 7s condition the Toxicant will bargain 7777 harm. As the requirement of being in the All Lucky 7s condition is to have 7777 health, the actor will die. If the poisoned character is trying to Defend the defensive opinion is canceled out whenever the grapheme takes damage.

Because the Poison status deals Poison-elemental harm, the thespian can absorb information technology if they make the graphic symbol absorbent to Poisonous substance, such every bit with the Toxicant Materia linked with a mastered Elemental Materia. If the character is immune to the Poison chemical element (have no damage from information technology), they are too allowed to the Poison status.

Game Chemical element Blazon Result
Bio Magic Inflicts small-scale Poison-elemental damage and Poison.
Bio2 Magic Inflicts moderate Toxicant-elemental damage and Poison.
Bio3 Magic Inflicts major Toxicant-elemental damage and Toxicant.
Blackness Cauldron Summon Amercement all opponents and inflicts Poison, Confusion, Sleep, Silence, Small, Frog, Slow, and Paralyzed.
Nightmare Limit Inflicts Sleep, Poison, Silence, Confusion, Frog and Small to a unmarried opponent.
Bad Breath Enemy Skill Inflicts Poison too as other statuses to all enemies.
Aberrant Breath Enemy Attack Dragon Zombie attack. Inflicts moderate non-elemental damage and Poison.
Acid Rain Enemy Attack Inflicts moderate Poison-elemental harm and Poison.
Bio Gas Enemy Attack Inflicts moderate non-elemental impairment and Poison.
Bug Needle Enemy Set on Inflicts minor not-elemental impairment as well as Poison and Sadness.
C Cannon Enemy Assault Inflicts moderate non-elemental damage and Toxicant.
Philharmonic Enemy Attack 2nd hit version. Inflicts moderate not-elemental damage and Poison.
Firing Line Enemy Attack Inflicts not-elemental damage likewise equally Poisonous substance and Sleep to political party.
Left Revenge Enemy Attack Reduces MP by xv/32 and inflicts Toxicant and Boring Numb.
Left Thrust Enemy Attack Reduces MP by 25/32 and inflicts Poison and Boring Numb.
Liquid Poisonous substance Enemy Attack Inflicts Poison.
Northern Cantankerous Enemy Attack Inflicts Poison.
Piazzo Shower Enemy Attack Inflicts minor Poison-elemental impairment and Poison.
Poison Blow Enemy Attack Inflicts Poison.
Poison Jiff Enemy Attack Inflicts moderate Poisonous substance-elemental damage and Poisonous substance.
Toxicant Fang Enemy Attack Inflicts minor not-elemental damage and Poison. If used by Unknown3, inflicts farthermost physical damage and Poison.
Poison Storm Enemy Assail Inflicts Poison.
Reject Enemy Attack Second version. Inflicts modest Poison elemental harm and Poison.
Scorpion's Tail Enemy Attack Inflicts moderate non-elemental damage and Toxicant.
Shady Breath Enemy Attack Inflicts Poison to all enemies.
Smog Enemy Set on Inflicts minor non-elemental damage and Poison.
Smog Warning Enemy Assault Inflicts moderate not-elemental impairment as well every bit Poisonous substance, Darkness, Silence, and Sadness.
Stigma Enemy Attack Inflicts major non-elemental damage as well as Poison and Slow to the party.
Toxic Barf Enemy Attack Inflicts Toxicant and Boring.
Toxic Powder Enemy Attack Inflicts moderate Poison-elemental damage and Poison to the party.
Star Pendant Accessory Prevents Poison.
Poison Ring Accessory Prevents Poison and makes user absorb Toxicant impairment.
Fairy Ring Accompaniment Prevents Poison along with some other status effects.
Mortiferous Waste Item Casts Bio2 on all enemies.
One thousand-Tentacles Particular Casts Bio3 on all enemies.

Sadness [ ]

Sadness

Sadness makes the affected target take 30% less damage from concrete and magical attacks, but as well halves the rate at which the Limit gauge fills. The consequence tin can be positive or negative, depending on the party'southward situation. Sadness is the opposite of Fury. When a graphic symbol is under Sadness status, their Limit bar is displayed in bluish, rather than the normal pink.

This status is healed by Hyper, Remedy, Esuna, White Wind, and Aeris's Breath of the Earth Limit Break. It can be created by using a Tranquilizer, or through an enemy assail. Both Hypers and Tranquilizers can be bought in shops.

Game Element Type Outcome
Blot Enemy Attack Inflicts moderate not-elemental harm as well as Sadness.
Bad Mouth Enemy Attack Inflicts moderate non-elemental harm every bit well as Sadness.
Bug Needle Enemy Set on Inflicts small-scale non-elemental damage as well as Sadness and Poison.
Creepy Touch Enemy Assail Inflicts Sadness. Used only every bit a counterattack.
High/Depression Conform Enemy Attack Inflicts Sadness. Always used twice in a row, and merely if Gighee is alive.
Lick Enemy Attack Inflicts non-elemental harm and Sadness.
Pale Horse Enemy Attack Inflicts moderate non-elemental damage also as Sadness, Frog, and Small.
Para Tail Enemy Attack Inflicts moderate concrete damage and Sadness.
Shower Enemy Attack Inflicts small non-elemental damage and Sadness.
Smog Alert Enemy Attack Inflicts moderate non-elemental damage as well every bit Sadness, Poison, Darkness, and Silence.
Teardrop Enemy Attack Inflicts moderate non-elemental damage and Sadness.
Triclops Enemy Attack Inflicts Sadness and Wearisome-numb. Only used when all Grangalan Jr. Jr.s are dead.
War Cry Enemy Attack Inflicts Sadness.
Peace Ring Accessory Prevents Fury, Sadness, and Berserk.
Hyper Item Cures Sadness, but inflicts Fury if used while normal.
Tranquilizer Detail Cures Fury, but inflicts Sadness if used while normal.

Fury [ ]

Fury

Fury reduces the character'southward hit rate for both physical and magical attacks past 30%, only also doubles the rate at which the Limit gauge fills; information technology can be a positive or negative upshot depending on the state of affairs. When a character is nether Fury status, their Limit bar is displayed in scarlet, rather than the normal pink.

Its opposing status issue, Sadness, decreases physical damage taken, but as well decreases the rate at which the Limit gauge fills. The effect of Fury is nullified by the item Tranquilizer, and can exist created with Hyper, or through an enemy assault. Both Tranquilizers and Hypers can be bought in shops.

Fury affects Striking% in the following formula:

Fury can affect enemies, simply this is difficult since Hypers cannot normally be given to them, and in that location are no attacks in the player's possession that can inflict the status. If a character chooses to utilise a Hyper, but is and then immediately Confused, they volition use the Hyper on the enemy party. If enemies are affected by Fury their Hit% is negatively afflicted, making the Fury status the but manner to do this as the Darkness status is cleaved in that it doesn't actually hamper enemies' hit hazard, just the player'due south party's.

Game Element Type Consequence
Extreme Bomber Enemy Set on Inflicts major non-elemental damage and Fury.
Flaming Peck Enemy Attack Inflicts small not-elemental damage and Fury.
Guitar Slap Enemy Attack Inflicts moderate not-elemental damage and Fury.
High/Low Suit (alternate version) Enemy Attack Inflicts Fury. Used twice in a row, merely due to a problems in Christopher's AI, is never used.
Rage Bomber Enemy Attack Inflicts moderate non-elemental damage and Fury.
Repeating Slap Enemy Attack Inflicts major non-elemental harm and Fury.
Slap Enemy Attack Inflicts non-elemental damage and Fury.
Spaz Voice Enemy Attack Inflicts Fury.
Peace Ring Accessory Prevents Fury, Sadness, and Berserk.
Hyper Item Cures Sadness, but inflicts Fury if used while in normal status.
Tranquilizer Item Cures Fury, just inflicts Sadness if used while in normal status.

Confusion [ ]

Confusion

The afflicted player character loses control and randomly attacks allies, merely carries out the last command the player input; if possible, it volition always be against the thespian political party. Confused enemies go along to use their AI script, but with the definition of allies and enemies reversed.

Game Element Type Effect
Confu Magic Inflicts Confuse.
Black Cauldron Summon Damages all opponents and inflicts Poison, Confusion, Sleep, Silence, Small, Frog, Slow, and Paralyzed.
Nightmare Limit Inflicts Slumber, Toxicant, Silence, Confusion, Frog and Minor to a unmarried opponent.
Bad Breath Enemy Skill Inflicts Confuse also as other statuses to all enemies.
Abnormal Breath Enemy Attack Inflicts Confuse. Unknown 2's attack.
Bewildered Enemy Set on Inflicts Confuse.
Bite Enemy Attack Bandersnatch's attack. Inflicts non-elemental damage and Confuse.
Confu Missile Enemy Attack Inflicts moderate non-elemental impairment and Confuse.
Confu Scales Enemy Set on Inflicts not-elemental damage and Confuse.
Fascination Enemy Assault Inflicts Confuse.
Flying Muddle Enemy Set on Inflicts non-elemental damage and Confuse. Is never used.
Flying Zip Confuse Enemy Attack Inflicts non-elemental damage and Confuse. Is never used.
Funny Jiff Enemy Attack Inflicts Misfile on the party.
L2 Confu Enemy Attack Inflicts Confuse if the target's level is a multiple of ii.
Muyddle Mallet Enemy Assail Inflicts non-elemental harm and Confuse.
Neo Turk Low-cal Enemy Attack Inflicts Confuse.
Crimson Ray Enemy Attack Inflicts extreme not-elemental damage and Confuse.
Supernova Enemy Attack Reduces HP by fifteen/16 and inflicts Confuse, Silence, and Slow to the political party.
Uppercut Enemy Attack Crazy Saw's attack. Inflicts moderate non-elemental damage and Misfile.
Zip Confu Enemy Attack Inflicts non-elemental damage and Misfile. Is never used.
Loco weed Item Inflicts Confuse on all enemies.
Peace Ring Accessory Protects against Misfile amidst other statuses (although it doesn't say and then on the accessory description).
Ribbon Accessory Protects against Confuse too as all other statuses.

Silence [ ]

Silence

Silence disables Magic, W-Magic, Summon and W-Summon commands. Afflicted political party members are slouched over with a thought bubble with "..." in a higher place their heads.

Game Element Type Effect
Silence Magic Inflicts Silence.
Mute Mask Particular Inflicts Silence with 80% precision.
Blackness Cauldron Summon Amercement all opponents and inflicts Toxicant, Misfile, Sleep, Silence, Mini, Frog, Slow, and Paralysis
Nightmare Limit Inflicts Sleep, Poison, Silence, Confusion, Frog and Small to a unmarried opponent.
Bad Breath Enemy Skill Inflicts Silence as well as other statuses to all enemies.
Seal Evil Limit Interruption Inflicts Silence and Stop on all enemies.
Curses Enemy Set on Inflicts Silence.
Diamond Flash Enemy Set on Reduces HP by 7/8 and inflicts Silence to the party.
Magic Extinguish Enemy Attack Inflicts Silence. Used every bit a counter to magic attacks.
Smog Alert Enemy Attack Inflicts non-elemental impairment too as Silence and other statuses.
Dominicus Enemy Assault Inflicts Silence and Darkness.
Super Nova Enemy Attack Reduces HP by 15/sixteen and inflicts Silence, Confuse, and Slow to the party.
Ultrasound Enemy Set on Inflicts not-elemental damage and Silence.
Vocalisation of Ages Enemy Assail Inflicts non-elemental impairment and Silence. Used as a counter to magic attacks.

Haste [ ]

Haste makes one's ATB gauge fill out twice equally fast. Equally a downside all timed effects like Barrier and Slow-numb run out double the pace. If a target is immune to Haste, they are also immune to Slow.

As well as the spell, Cerise 13's Limit Break, Lunatic High, grants Haste. The Enemy Skill Big Baby-sit also grants Haste to the party, with the added benefits of Barrier and MBarrier. The item Speed Drink casts Haste and the accessory Sprint Shoes grants Auto-Haste. The effect can exist removed past DeSpell. Auto-Haste cannot be dispelled.

Slow [ ]

Slow makes a target's ATB guess fill out half the normal speed, only the pace of all timed effects, such as Barrier and Wearisome-numb, is halved also. Linking Added Effect with Time in a graphic symbol's armor makes them immune to Ho-hum (just, curiously, too immune to Haste). The result can be removed with DeSpell, White Wind and Affections Whisper.

Game Chemical element Type Upshot
Slow Magic Inflicts Irksome.
Black Cauldron Summon Damages all opponents and inflicts Poison, Confusion, Slumber, Silence, Modest, Frog, Slow, and Paralyzed.
Abnormal Beat Enemy Attack Inflicts minor non-elemental impairment, also every bit Tedious and Darkness.
Trip the light fantastic toe Enemy Attack Inflicts pocket-sized non-elemental damage and Slow to political party.
Eyesight Enemy Attack Ane of iv versions. Inflicts Tedious and Darkness, simply is only used as a counter to physical attacks.
Silk Enemy Attack Inflicts Deadening.
Tedious Dance Enemy Attack Inflicts pocket-sized non-elemental damage and Slow.
Stigma Enemy Attack Inflicts major non-elemental impairment as well every bit Slow and Poison to the political party.
Super Nova Enemy Attack Inflicts harm equal to 15/xvi of character's HP as well as Slow, Misfile, and Silence to party.
Support Beam Enemy Attack Inflicts Slow.
Toxic Barf Enemy Attack Inflicts Toxicant and Ho-hum.
Jem Band Accompaniment Protects against Petrify and Tedious.
Spider Web Item Inflicts Slow on all enemies.

Stop [ ]

Terminate halts the time counter for the afflicted, preventing their ATB gauge from filling, simply likewise halting time based furnishings such as Barrier or Regen. Linking Added Effect Materia with Contain, Fourth dimension or Choco/Mog in armor makes the grapheme immune to the effect. It can be cured past DeSpell, White Wind, Angel Whisper and Aeris's status healing Limit Breaks.

Game Chemical element Type Effect
Freeze Magic Inflicts major Ice-elemental damage and inflicts Stop with 68% precision.
Stop Magic Inflicts Stop with lx% precision.
Hourglass Item Inflicts Terminate with 80% precision.
Seal Evil Limit Break Inflicts Stop and Silence to all enemies.
Stop Eye Enemy Set on Inflicts Finish. Is never used.
Stop Web Enemy Attack Inflicts Stop.
Thread Enemy Attack Inflicts Stop. Just used if target is in Irksome.
Earth Enemy Attack Inflicts Cease.

Frog [ ]

Frog

In addition to the spell establish on the Transform Materia, an E.Skill called Frog Vocal causes the status along with Slumber. The Frog status prevents all commands except Assault, Item (including W-Particular), and the spell Toad if the player has it equipped. Frogs can't utilise Limit Breaks.

Information technology decreases the unit's attack power by ane/fourth of their base impairment and, unlike most other status effects, does not disappear when a character is KO'd. Linking Added Effect with either Transform or Hades makes the character immune to Frog.

Game Element Blazon Consequence
Toad Magic Inflicts or cures Frog.
Black Cauldron Summon Damages all opponents and inflicts Toxicant, Confusion, Slumber, Silence, Small, Frog, Slow, and Paralyzed.
Nightmare Limit Inflicts Sleep, Poison, Silence, Confusion, Frog and Modest to a single opponent.
Bad Breath Enemy Skill Inflicts Frog likewise every bit other statuses.
Frog Song Enemy Skill Inflicts and/or cures Frog and Sleep.
Frog Jab Enemy Set on Inflicts or cures Frog.
Pale Horse Enemy Set on Inflicts Frog, Small, and Sadness.
Petrified Frog Enemy Attack Inflicts Frog and Wearisome-numb.
Right Revenge Enemy Attack Inflicts Frog and Slow-numb, too every bit reducing the target'south HP by fifteen/32.
Right Thrust Enemy Attack Inflicts Frog and Tiresome-numb, every bit well as reducing the target'south HP past 15/16.
White Greatcoat Accessory Prevents Frog and Small.
Ribbon Accessory Prevents Frog and all other status furnishings.
Impaler Particular Inflicts or cures Frog.
Maiden's Osculation Item Cures Frog.

Small [ ]

Pocket-sized

One afflicted with the Small condition has their Attack Power reduced to i, therefore never doing more 1 damage with physical attacks. Dissimilar nigh other statuses, Pocket-size is not removed if a graphic symbol is KO'd. The enemy Hungry can eat a character in Small status, removing them from boxing and flagging them as defeated.

Game Element Type Effect
Mini Magic Inflicts or cures Small.
Blackness Cauldron Summon Damages all opponents and inflicts Poison, Confusion, Slumber, Silence, Pocket-sized, Frog, Tiresome, and Paralyzed.
Nightmare Limit Inflicts Slumber, Poison, Silence, Confusion, Frog and Pocket-size to a unmarried opponent.
Bad Breath Enemy Skill Inflicts Small as well as other statuses to all enemies.
L4 Suicide Enemy Skill Reduces HP by 31/32 and inflicts Small to enemies whose levels are a multiple of 4.
Pale Horse Enemy Attack Inflicts major non-elemental damage every bit well equally Frog, Small, and Sadness.
Right Revenge Enemy Attack Reduces HP by fifteen/32 and inflicts Small and Slow-numb.
Right Thrust Enemy Attack Reduces HP by 15/16 and inflicts Pocket-size and Slow-numb.
White Cape Accessory Prevents Frog and Pocket-size.
Shrivel Item Casts Small.
Cornucopia Item Heals Minor.

Slow-numb [ ]

Irksome-numb

Characters with Slow-numb are petrified subsequently 60 seconds. The event runs faster if the unit of measurement has Haste, slower when they have Tedious, and is halted when the unit has Terminate. The result runs during attack, summon and Limit Pause animations if the boxing mode is gear up to Active.

Game Element Type Effect
Left Revenge Enemy Assault Reduces MP by 15/32 and inflicts Poison and Slow-numb.
Left Thrust Enemy Attack Reduces MP by 25/32 and inflicts Poison and Dull-numb.
Petrif-Eye Enemy Assail Inflicts Slow-numb.
Petrified Frog Enemy Assault Inflicts Frog and Wearisome-numb.
Petrify Smog Enemy Attack Inflicts Slow-numb.
Rock Finger Enemy Attack Inflicts moderate non-elemental damage and Tedious-numb.
Stone Stare Enemy Attack Inflicts Tedious-numb.
Triclops Enemy Assault Inflicts Sadness and Slow-numb. Only used if all Grangalan Jr. Jr.due south are expressionless.

Petrify [ ]

Petrify

The Petrify status flags the target as defeated and is thus like to the Death status. Petrified targets tin't modify in any manner, not gain or lose HP or MP, and not be applied with any other status result as well Minor. If the graphic symbol gains All Lucky 7s right every bit they are almost to petrify due to Deadening-numb, they will keep attacking even later the Petrification takes effect equally long equally at that place are enemies present.

The Comprise Materia has the issue, and the player tin either add the effect to concrete attacks or prevent against it by pairing it with the Added Effect Materia in weapon or armor.

Game Element Type Result
Break Magic Inflicts major Earth elemental damage also as Petrify with 32% accurateness.
Vagyrisk Claw Particular Inflicts Petrify on ane target with 68% accurateness.
White Wind Enemy Skill Restores HP equal to caster's current HP and cures all statuses (including Petrify).
Deadly Needles Enemy Assault Inflicts minor not-elemental harm and Petrify.
Petrif-Center Enemy Attack Inflicts Petrify and moderate non-elemental harm.
Rock Stare Enemy Set on Inflicts Petrify.
Jem Ring Accessory Prevents Petrify and Slow.
Safety Chip Accessory Prevents Petrify and Instant Decease.

Regen [ ]

Regen

A unit of measurement under Regen will proceeds HP continually while they glow orange until the condition wears off. Unlike about games with Regen condition, which restore one/32 of a graphic symbol's max HP every 4 seconds, Regen causes HP to continuously rise until the result wears off. This negates weaker enemy attacks, as the unit will regenerate too fast for the damage to register. If a target has Regen and not enough HP to survive an assail the time an enemy's attack is cast, simply gains some HP from Regen during the cast animation, they will still die when the animation is finished, resulting in a KO with HP still remaining.

Regen runs during a spell's "accuse up" blitheness, as well as throughout Limit Suspension animations. Regen runs even when the rest of the action is halted tin exist exploited through opening the game console'due south disc tray during battle.

The player tin can gain Regen through the Regen ability.

The effect of Regen is not fastened to any element. The status is unrelated to the Restorative chemical element and nonetheless heals undead enemies.

Barrier [ ]

Barrier

Bulwark halves physical damage taken and tin can be gained past using the Barrier or the Wall spells or the Protect Band accompaniment. The particular Lite Curtain grants Barrier to all allies. The Enemy Skill Big Guard casts Barrier along with MBarrier and Haste to the whole political party.

Barrier's duration is indicated past a depleting gauge in the battle menu. The effect runs faster under Haste, and is slowed down by Slow and halted by Stop. When an affected unit is attacked with a physical attack a transparent shield blocks it, getting smaller as the upshot runs out.

MBarrier [ ]

MBarrier

The spells MBarrier, Wall and Big Guard grant MBarrier status to a party fellow member, while the Protect Band grants MBarrier at the offset of the battle. MBarrier halves magical damage taken and its duration is indicated by a depleting guess in the player'south battle menu. MBarrier depletes faster with Haste and slower with Slow and is halted entirely by Finish. When struck by a spell, a transparent shield blocks it, shrinking as the effect runs out.

Reflect [ ]

Reflect

The accessory Reflect Ring, the spell Reflect, the detail Mirror, and the enemy power Materia-jammer cast Reflect to either one unit or the whole political party. Reflect bounces magic back to the caster for upwards to iv times.

Spells bounced off Reverberate volition continuously bounce back and along between the targets if they both accept Reverberate up, until a target's Reflect condition runs out afterwards four hits. With Auto-Reflect (Reflect Band and the enemy Mirage) the spell is bounced only once. The spell is reflected either dorsum to the caster, or to a random fellow member of the opposing party if an ally reflects a spell off an ally. The issue can exist removed past DeBarrier or DeSpell.

There are many spells that cannot be reflected; summons and spells bandage from items cannot be reflected.

The following spells cannot be reflected:

  • Demi
  • Demi2
  • Demi3
  • Reflect
  • DeBarrier
  • DeSpell
  • Escape
  • Remove
  • Comet
  • Comet2
  • Ultima
  • Shield
  • Total Cure
  • White Wind
  • Big Guard
  • Angel Whisper
  • Dragon Force
  • Death Force
  • Bad Breath
  • Death Sentence
  • L5 Death
  • ????
  • Chocobuckle
  • Magic Breath
  • Goblin Punch
  • Trine
  • Beta

Berserk and Confu tin can only be reflected if the enemy is vulnerable to the statuses they inflict; against enemies that are immune, the spells will not reflect.

Dual [ ]

Dual is a dummied status effect that does nothing. It does not visually modify the player model and lasts until the end of battle. Equally with virtually other statuses, the merely things that protect a player from information technology are Peerless, Petrify, and Resist.

There is cipher that may propose what the condition was originally meant for left in the data.

Shield [ ]

Shield is a positive status effect given by the spell of the same proper noun. When under its effect, the target voids all normal attacks and absorbs all elemental harm, though they can however exist damaged by items (not when used in Westward-Item) and non-elemental special attacks. Shield status can be removed past DeBarrier and DeSpell.

Death-judgement [ ]

Death-sentence

Death-sentence is applied through the E.Skill Death sentence, which sets the timer to threescore seconds (thirty if the target is in Haste). The accessory Curse Ring also applies Death-sentence to the wearer, and will not reset if they are KO'd and then revived.

Tifa'due south Powersoul weapon doubles in power if she is near death, and quadruples in power when she is under Death Judgement, making equipping her with Curse Band potentially benign.

Dispense [ ]

Manipulate

The Manipulate status is induced through the Manip command. Information technology cannot be applied on allies and 1 character tin control only one enemy at a time. Units under this status turn cyan and face the opposite way, the same way the players are facing. The status lasts for the duration of the boxing unless removed by being attacked with a physical attack or via White Wind. Units in the Petrify, Resist, Slumber, End, or Paralyzed statuses cannot exist manipulated. Petrify, Sleep, Stop, and Paralyzed also cancel out the Manipulate status.

Dispense is the lowest status on the color priority chart meaning that if an enemy has another color-affecting status, it will not be cyan. If they take more than one other color-affecting condition, the one with the highest priority volition prove. Information technology has the lowest priority due to it being more obvious to the histrion also the color due to other visual differences. Also, in this status, it is more useful to know what other statuses the unit has contracted.

Some enemies need to be manipulated to learn the Enemy Skills Big Guard, White Wind, Death Force, Affections Whisper, and Dragon Force.

The SOLDIER:2d enemy is susceptible to the status. If in that location is more one left in battle, and the manipulated unit is allowable to assail some other unit of the same kind, the second unit volition retaliate, relinquishing the status, but triggering the first unit to attack the 2nd. This will continue until either one dies, or the histrion attacks them.

The Manipulate status tin be used to have full control during a battle. Information technology is ordinarily used then players can damage themselves and so their terminal 2 digits of a character's HP are 77. Doing this, they can restore themselves with a number of Potions to initiate the All Lucky 7s status.

Berserk [ ]

Berserk

Berserk increases the unit's concrete attack harm by x1.5 at the cost of losing control, simply physically attacking a random enemy at every chance they get.

An amusing glitch results with some enemies that are not immune to Berserk simply practise not have a specified assault to use when Berserked: the game has them use a spell that costs more MP than they will always have, and thus gives the message "[Enemy]'s skill power is used up". Pairing the Mystify Materia with Added Effect lets the thespian add together the status to a character'due south physical attacks, or defend against the status, depending whether the combination is set in a character'due south weapon or armor.

Game Element Blazon Effect
Berserk Magic Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
War Gong Item Inflicts Berserk 80% of the time when used on enemies, and 100% of the time when used on allies.
Howling Moon Limit Break Inflicts Berserk and Haste on user, and increases Attack by threescore%.
Berserk Needle Enemy Attack Inflicts modest non-elemental harm and Berserk.
Crazy Claw Enemy Attack Inflicts pocket-size non-elemental harm and Berserk.
Peace Ring Accessory Prevents Berserk, Fury, and Sadness.

Peerless [ ]

Peerless

Peerless makes characters immune to all physical and magical attacks for a short fourth dimension, and finer works as a Resist status regarding status attributes, locking any previous statuses in and preventing the application of new ones. The status also gives amnesty confronting MP remove attacks.

The target glows yellow. The outcome can be used from Aeris'southward Limit Breaks, Planet Protector and Smashing Gospel.

Paralyzed [ ]

When a unit is paralyzed they freeze on the spot and can't act. Paralysis lasts a shorter while than Stop and, different in Stop, the characters' Limit Break gauges don't fill when they are attacked.

Game Element Blazon Effect
Blackness Cauldron Summon Damages all opponents and inflicts Poison, Confusion, Sleep, Silence, Small, Frog, Slow, and Paralyzed.
Cross-Slash Limit Break Inflicts non-elemental impairment and Paralyzed.
? Needle Enemy Attack Inflicts Paralyzed. Used as a counter to physical attacks when HP is 25% or less.
Big Swing Enemy Assail Inflicts extreme physical damage and Paralyzed to party.
Bone Enemy Assail Inflicts major non-elemental damage and Paralyzed.
Death Claw Enemy Attack Inflicts small-scale non-elemental damage and Paralyzed.
Electro-Mag Rod Enemy Attack Inflicts Lightning-elemental impairment as well as Paralyzed.
Halt Whip Enemy Assault Inflicts pocket-sized non-elemental damage and Paralyzed.
Havoc Wing Enemy Attack Inflicts farthermost non-elemental damage and Paralyzed/Darkness.
Hell Spear Enemy Set on Inflicts minor not-elemental harm and Paralyzed.
Needle Enemy Assault Inflicts very minor non-elemental impairment and Paralyzed.
Paralaser Enemy Attack Inflicts not-elemental damage besides as Paralyzed.
Paralyzer Needle Enemy Attack Inflicts minor not-elemental damage and Paralyzed.
Stare Downwardly Enemy Set on Inflicts Paralyzed.
Whip Sting Enemy Assault Inflicts moderate concrete impairment and Paralyzed.
Dazers Particular Inflicts Paralyzed.
Jem Ring Accessory Prevents Petrify, Wearisome-numb and Paralyzed.

Darkness [ ]

Darkness

Darkness is mainly usable by enemies. The player only has access to the status through the Ink particular, simply Darkness is of little tactical utilize to players, equally virtually enemies practice not suffer from the status. Darkness halves the concrete accurateness of weapon-based attacks, but due to poor programming the condition only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cutting. Because enemies do not use the above commands they are unaffected by Darkness, making inflicting opponents with the status pointless.

Game Element Type Effect
Aberrant Shell Enemy Attack Inflicts not-elemental harm every bit well as Dull and Darkness.
Autumn Leaves Enemy Set on Moderate non-elemental damage as well as Darkness to political party.
Combo Enemy Attack Moderate physical damage and Darkness. Tertiary part of the whole assail.
Dance Enemy Attack Inflicts minor not-elemental damage every bit well as Slow and Darkness to party.
Dark Dragon Breath Enemy Assail Moderate non-elemental harm and Darkness to political party.
Nighttime Heart Enemy Attack Inflicts Darkness. Only used if Grangalan Jr. is destroyed.
Dark Needle Enemy Attack Inflicts pocket-size non-elemental damage and Darkness.
Erupt Enemy Attack Inflicts small non-elemental harm and Darkness.
Evil Poison Enemy Attack Moderate Poison elemental damage and Darkness.
Eyesight Enemy Attack Inflicts Darkness and Slow. Simply used as a counter to physical attacks.
Cracking Gale Enemy Attack Inflicts moderate Wind-elemental harm and Darkness to political party.
Havoc Wing Enemy Attack Inflicts extreme concrete damage every bit well as Paralyzed and Darkness.
Isogin Smog Enemy Attack Moderate non-elemental damage and Darkness.
Sandgun Enemy Assault Inflicts Darkness.
Sandstorm Enemy Attack Inflicts moderate Globe-elemental damage and Darkness to party.
Seed Shot Enemy Attack Inflicts Darkness.
Smog Enemy Assault Inflicts modest non-elemental impairment and Darkness.
Smog Alert Enemy Attack Moderate not-elemental damage too every bit Poison, Darkness, Silence, and Sadness.
Smoke Bullet Enemy Set on Inflicts Sleep and Darkness.
Sun Enemy Set on Inflicts Silence and Darkness.
Swamp Shoot Enemy Attack Inflicts modest non-elemental impairment and Darkness.
Silver Glasses Accessory Prevents Darkness.
Fairy Ring Accessory Prevents Poison and Darkness.
Ink Detail Inflicts Darkness on an enemy.

Seizure [ ]

Imprisoned (Waterpolo)

Seizure is inflicted past Bottomswell's Waterball attack, which places Seizure and Imprisoned statuses on a character (despite the status screen proverb it places Death and Imprisoned). The victim can be cured by defeating the Waterball by casting magic on it.

Decease Force [ ]

Death Forcefulness is cast via the Enemy Skill Materia, and although the Adamantaimai possesses the skill, it never uses information technology, significant only the player tin can ever employ it.

Death Force protects against all forms of Instant Death with the exception of Cait Sith's Decease Joker. If Expiry-sentence is bandage upon a character with Death Forcefulness upwards, although the timer volition go on to count downwards, once it is finished, the grapheme volition non die.

Decease Force is removable with DeSpell and White Wind.

Resist [ ]

Resist is granted by the spell Resist from the Heal Materia and past the Vaccine item. It locks in status effects for the target, both making them immune to all status effects including Instant Expiry, and locking any current condition effects the character has on them, positive or negative. It does not protect against statuses granted as handicaps on the Boxing Square, pregnant that when applied information technology is more than detrimental than information technology is helpful as the player cannot then remove the negative status effects applied.

Lucky Girl [ ]

Cait Sith's Limit Pause Lucky Girl allows the party members to deal critical hits every time they set on, whether information technology be a regular concrete set on, a command assail such as Slash-All, or a Limit Pause. The Lucky Girl is a possible combination in Cait Sith's Level 2 Limit Break, Slots, and is executed past lining upward three hearts.

Imprisoned [ ]

Imprisoned (Pyramid)

At that place are only iii instances of this status, each beingness dominate battles. The thespian'southward party lacks access to means of inflicting enemies with this status (bated from possibly hacking the game).

Imprisoned immobilizes the affected and flags information technology as defeated (although they retain their current HP). Thus a Game Over is triggered if all political party members become Imprisoned. An entrapment (which is technically an enemy) is spawned in place of the affected party member. To remove this state, one must attack said entrapment until it is defeated.

Turks:Reno can trap political party members inside a Pyramid. Characters imprisoned by the Pyramid are flagged as non-targets, meaning attacks and curative magic or items have no effect on them until they are freed.

Bottomswell imprisons political party members inside Waterpolos that constantly drain the HP of those affected. (See Seizure.)

When fighting Deport Armor, its Correct Arm or Left Arm attachment may imprison i or two party members. When the boss performs its spinning arms attack, imprisoned characters take impairment.

Game Element Type Issue
Arm Catch Enemy Attack Inflicts Imprisoned on one opponent.
Pyramid Enemy Attack Inflicts Imprisoned on one opponent, revives a Pyramid with full HP.
Waterball Enemy Set on Inflicted Imprisoned and Seizure on one opponent. Revives a Waterpolo.

Back Row [ ]

Back Row halves the impairment taken past party members but also halves the damage dealt. It affects all normal attack commands: the Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut. This damage reduction is bypassed using the Long Range Materia, equally well as several long ranged weapons (which tin can be wielded by Barret, Cherry-red XIII, Yuffie and Vincent). While enemies have defined rows, they practise non have a set back row like characters do.

Defend [ ]

Defend halves all physical damage taken until their adjacent turn begins, and is usable by any character via the Defend command.

All Lucky 7s [ ]

All Lucky 7s

An Easter egg status issue, All Lucky 7s triggers when a unit of measurement's HP falls on seven,777. One time the status effect is achieved, an "All Lucky 7s!" battle message will brandish, and every move the unit performs results in either 7,777 impairment or 7,777 recovery. Player characters become uncontrollable and set on enemies repeatedly 64 times for a total of 497,728 impairment, and post-obit this, their harm/heal will always be 7,777. Enemies will go along with their normal AI only every attack deals seven,777 impairment.

All Lucky 7s lasts for the elapsing of the boxing, as once ended, the characters' HP becomes 1.

Final Fantasy 7 Fury Status,

Source: https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_statuses

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