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Super Mario World: Super Mario Advance 2

Title Screen

Super Mario World: Super Mario Advance 2

Besides known as: Chaoji Mario Shijie (CH)
Developer: Nintendo R&D2
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: December 14, 2001
Released in Usa: February 9, 2002
Released in EU: April 12, 2002
Released in CN: March 15, 2006


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has subconscious development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Super Mario Globe: Super Mario Advance 2 is the second installment in the Advance serial and a port of Super Mario World. It'south a much more straightforward port than the previous entry, although that doesn't mean information technology'due south exactly the aforementioned; it includes things like a fully playable Luigi in single player mode using his Super Mario Bros. 2 physics and an added status screen you can bring upwardly to run into your progress on dragon coins and exits. Also, they fixed Yoshi's arms being orange.

Contents

  • 1 Sub-Pages
  • 2 Unused Graphics
  • 3 Unused Stages
    • 3.1 Unused Level Intro
    • 3.2 Test
    • 3.3 #2 MORTON'South PLAINS
    • 3.four Intro Phase
  • 4 Unused Sound
  • v Build Date
  • 6 Regional Differences
    • 6.1 Super Mario Advance 2 Title Screen
    • half-dozen.two Game Select Screen
    • 6.3 Super Mario World Title Screen
    • six.iv Music

Sub-Pages

Unused Graphics

Most of the graphics in this port are marginally-edited copies from the SNES original, and every bit a consequence it keeps most of the original's unused tiles.

Why are you so pale?
Some unused Luigi jumping sprites. Since Luigi has a Super Mario Bros. 2-style "palpitate" jump in this port, these sprites go unused. However, the big Luigi sprite is briefly used in the 96 Exits cutscene when Luigi is kicking Koopa Masks. Interestingly, these sprites seem to exist based on the original Super Mario Earth (where Luigi was a palette swap of Mario) instead of Luigi's more than unique graphics from [+ Super Mario Globe]

Sma2 ver.png
A version stamp found in the graphics of the championship screen, probably a leftover from WIP builds.

In case of fire, exit map.
An get out sign establish in the graphics of the map screen. Information technology has a similar appearance to the sign seen at the stop of a Ghost Firm.

Who knows what this says. Block Size Transfer
Ii blocks of text. The get-go is only gibberish, while the second translates to "Block Size Transfer".

Unused Stages

Several of the unused stages from the SNES original are likewise unused hither, although at least this time they tin can be accessed through glitches.

NOTE: These glitches are condom to perform as long as you exercise non relieve after y'all perform them.

The glitch requires the ability to warp anywhere using the select carte du jour. When Mario or Luigi is at Star Earth three on the world map, press Right and Select inside the same frame. On the level select card, warp to the second Star Road on the list. When Mario or Luigi stops moving, select the level and the unused level intro and TEST will be loaded. This is just i of many ways to admission the Examination level.

(Source: Miles of SmashWiki)

Unused Level Intro

GBA doesn't follow perspective, I guess.

One of three unused level intros in the SNES version, called Rope 2. It is largely the same as the original, except the No Yoshi sign is much lower.

Test

Testing, testing, 1-2-3...

The same placeholder level every bit in the original game, except the groundwork is glitched.

#2 MORTON'S PLAINS

Evidentially, Morton doesn't take good care of his plains, seeing as this is the state they're in.

Practise the aforementioned glitch at Vanilla Dome one while walking down, and select Choco-Ghost Firm from the card. Otherwise, it's identical to the original, except the level proper name is gone. The secret exit will take you back to Donut Plains 1 with the game reverted to Summertime (only no way to revert it to Autumn and no way to warp), while the normal exit will cause the game to produce invalid "path tiles" on the map for about three hours (yep, it was timed), but entering a level or pressing Select volition cure the horribly glitched graphics.

Intro Stage

SMW GBA Intro Level.png

Do the aforementioned glitch at Donut Plains 2 while walking left, and select Yoshi's House from the carte. This is the intro scene with Mario, Luigi, and Peach that is unique to this port, although said intro stops before the light-green pipe is seen in the map above.

Unused Audio

Most of the sounds are either from the original game, or voices taken from Super Mario Advance, along with some new ones.

"Here I go! Super Mario!"

This sample (probably an before sample for the Game Select screen when choosing Super Mario Earth) doesn't seem to be used. In the final game, Mario and Luigi both say "Super Mario" and Mario says "Here we go" rather than "Here I go!"

Build Date

Equally in many other games, a build date remains in the ROM.

Version Kickoff Text
Nippon 0012C8A8
01-11-14 00:52:26
U.s.a., Australia 0012EE7C
01-12-06 09:33:ten
Europe 0013E91C
02-01-10 19:32:33
China 0012DD64
06-01-05 10:32:28

(Source: Hiccup)

Regional Differences

Super Mario Advance two Championship Screen

Japan International Red china
Behold this happy, expressive and colorful representation of our wonderful game! Behold this text. Yep. Behold the same representation the Japanese version gave, but without the 2!

Super Mario Accelerate 2 started the trend of completely redoing the international title screens of the Super Mario Accelerate games. The international logo looks phoned in compared to Nihon's and China's. The comma between copyright dates was besides replaced with a nuance.

Game Select Screen

Nippon International People's republic of china
Remind me why these are in English to begin with. Do you want to play the new game you just paid for or the old game you already paid for last year? SMA2-CHtitleselect.png

The Japanese version uses a remake of the original Japanese logo, consummate with "Super" above "Mario" like on the Japanese original'due south box art (albeit without the "Super Mario Bros. 4" portion).

Past comparing, the balance of the globe (excluding China) got a shrunk-downwardly version of the international logo, which makes sense and maintains consistency with the original releases.

Super Mario World Title Screen

Japan International Mainland china
Now with off-kilter trademarks and oversaturated greens! Is it bad when the non-obscured screen area for a *demo* is only a handful of lines tall? iWho?

The Japanese title screen itself, on the other hand, uses the international version of the logo for some odd reason. The international release darkened the logo colors somewhat, though this modify was reverted for the Chinese release.

All versions characteristic a different trademark symbol as well, with the Japanese version'south existence a thicker version of the one used on the original game's Japanese title screen.

Music

The music played in the "96 exits" cutscene changed slightly betwixt versions. The international song includes most of the "phase clear" theme from Super Mario Bros.

Japan/China International

Super Mario World: Super Mario Advance 2,

Source: https://tcrf.net/Super_Mario_World:_Super_Mario_Advance_2

Posted by: dierksdombant.blogspot.com

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